Game-based learning can provide students with knowledge and shift attitudes on environmental subjects
Educators have recently embraced computer game-based learning as a complement to classroom learning. Games depict the real world in virtual reality and model complex systems under different conditions. As class sizes increase under the constraint of funding challenges, arranging field trips may become less feasible, but games can supplement or replace field trips with virtual experiences. Research has suggested that game-based learning can transfer environmental knowledge and change environmental attitudes, which in turn may impact environmental behavior.