Storytelling for Environmental Education
Stories are one of the oldest ways people make sense of the world, and many educators already use them. The six studies in this collection look at what happens when stories are put to work in environmental education, and what helps them land.
For more, read the the eePRO blog post: Can a Good Story Help Learners Care for Nature?
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The settings range widely. Five-year-olds in Turkey hear a folk tale told with felt-board props. Fifth graders in Indonesia read digital comics. Children in English primary schools watch a dance story about a bee, then make up their own. Fourth graders in Turkey write and voice digital storybooks. University students in the United Arab Emirates step inside a virtual reality forest. Adults in an online experiment read short stories alongside photos of Australian landscapes.
A few threads run through the studies. Stories work well when they show actions learners can take, when learners get to tell or act out their own versions, and when the story ties clearly to real places and everyday habits. Each summary ends with ideas you can try, whether you teach in a classroom, run programs at a nature center, or interpret a landscape for visitors.
Note: The eeRESEARCH team used AI assistance to draft the research summaries in this collection. The team put together a process for using AI and for controlling the quality of the outputs. We will share more details about the use of AI for eeRESEARCH soon.
If you work with preschoolers, this shows how much a familiar folk tale and a felt board can do. I'd borrow the "If you were the snake…" question straight away.
Guidelines: Emphasis on skills building, Instructional effectiveness
Worth a look if you teach upper elementary and want stories to lead somewhere. I like how every comic was paired with talk that brought it back to children's own neighborhoods.
Guidelines: Instructional effectiveness, Usability
One for anyone who worries that environmental stories leave children anxious. I found the move from watching a story, to dancing their own "helper" stories, to planting seeds really inspiring.
Guidelines: Emphasis on skills building, Usability
A must-read before you launch a digital storytelling project with a class. It's refreshingly honest about the extra time, devices, and adult help you'll need.
Guidelines: Instructional effectiveness, Usability
Don't skip this if you don't have VR headsets. The lesson about letting learners see themselves in the problem, then in the fix, works with any story or activity.
Guidelines: Instructional effectiveness, Usability
If you write signs, brochures or web pages about a natural site, this will sharpen your storytelling. I'll be letting rivers, sand, and seeds star in more of my stories.
Guidelines: Usability